Game Platforms: PS3, XBOX360, Windows(PC Version).
Genre of Game: Action, Hack and Slash.
Developer: CAPCOM
Rating : M (12 for BBFC)
Product Model Date(s):
[PlayStation 3, Xbox 360]:
JP January 31, 2008
NA February 5, 2008
AUS February 7, 2008
EU February 8, 2008
[Microsoft Windows]:
JP July 24, 2008
NA July 8, 2008
AUS July 10, 2008
EU July 11, 2008
Game Requirements:
-[System Requirements]
- Windows XP/Vista
- Intel Pentium 4 3 GHz, Core 2 Duo or AMD equivalent
- 512 MB RAM / Windows Vista 1 GB RAM
- 5.0 GB free space (PS3) / 7.0 GB free space (PC)
- GeForce 6600 with 256 MB of VRAM (SM3 Required)
- DirectX 9.0c compatible sound card
-[Player Requirements]
- Fast Fingers
- A reasonable amount of tolerance with puzzles
- Play Smart
- Good Anger Management
- Good Amount of playtime
- Good Taste for Style
Devil May Cry 4 is the fourth installment of the Devil May Cry series.(obviously) The game allows players to play both protagonists in the plot,
Nero
and
Dante
in a way unlike any other past installments in the Devil May Cry series. The switch in characters happens along the storyline which goes on as the player completes the missions. As usual, cutscenes happen frequently in the game to give the players visually pleasing way of continuing the story. Devil May Cry 4 takes a new turn with Nero, adding in a whole new style of play in Devil May Cry 4, which will be explained later.
Gameplay
[Similarities to its predecessors]
The player's main aim in the game is to complete the missions 1-20 in each difficulty.
[Difficulty]
While the difficulties have been renamed, Devil May Cry 4 still has the same levels of difficulty, particularly the Dante Must Die difficulty which was the highest level of difficulty in the past installments. At higher difficulties, enemies can activate their own Devil Trigger, making them faster, more durable, and with higher HP.
[Rank]
Mission completion is still ranked between D and S with D being the lowest and S being the highest. These grades are affected by
Number of Items Used (e.g Gold Orb for revival in missions)
Number of Red Orbs Gathered (Used to buy items in the game)
Time Taken (Continuing the mission after death does not reset the time taken)
Style Points Accumulated
[Style Points]
(Each Style Point grade has its own tag-word. For example, the SSS grade shows up as "Smokin' Sick Style" on the side of the screen when achieved. Stylish combat is the main focus of the game, which is conveyed through unbroken combos of varied attacks while avoiding damage. The player must avoid attack enemies to continue performing combos, often by memorizing attack patterns.)
[Devil Trigger]
As usual, Devil Trigger is a state the player can enter to have special abilities for a limited amount of time. Devil Trigger decreases the delay between attacks, enables the use of special skills, and a slow health regeneration. However, unlike Devil May Cry 3, Dante's Devil Trigger does not change according to what weapon is currently held.
[Difference with its predecessors]
Since it is a sequel, new additions are to be expected.
[Difficulty]
Comparing with Devil May Cry 3, the difficulties are not simply named as Easy, Normal, Hard, Very Hard, Dante Must Die, and Heaven or Hell. Devil May Cry 4 adds a little extra taste to the naming of difficulties, with Human, Devil Hunter, Son of Sparda, Dante Must Die, Legendary Dark Knight, Heaven or Hell, and Hell or Hell. It would seem that the game has taken out the Very Hard mode and added in difficult modes AFTER Dante Must Die mode, while keeping the difficulty of Dante Must Die. A noticable difficulty would be the Hell or Hell mode. Unlike the Heaven or Hell mode where BOTH the player and the enemies die in ONE hit, Hell or Hell mode FEATURES the player dying in ONE hit, while the enemies retain their normal HP.
[Proud Souls]
Proud Souls are a new currency in Devil May Cry 4. Red Orbs are now used for buying items in the shop, while Proud Souls are used to acquire skills for the characters.
During character switch, proud souls are refunded and transferred over to the other character along with the Red Orbs.
[Dante]
Dante still has his weapon acquiring feature, which allows him to gain new weapons after defeating each boss. However, he has lesser weapons compared to the previous installments.
[Nero]
Nero has a unique style of play, contributing alot to the uniqueness of Devil May Cry 4.
[Red Queen]
The Red Queen features an Exceed Gauge that can be charged up, allowing for subsequent attacks that are more powerful than regular slashes, until the gauge empties. The Exceed Gauge can also be filled by pressing the rev button at the peak of each slash, which allows for more powerful combos capable of breaking the opponent's guard.
[Blue Rose]
Nero's own revolver which is very very weak, except maybe in Heaven or Hell mode =P, however along with his Devil Bringer, he can charge up shots, making this weak revolver a far too lethal single-target weapon.
[Devil Bringer]
As you can see, Nero doesn't exactly have what we would call a normal right arm, THAT is the Devil Bringer. Nero can use it to pull himself towards enemies or vice-versa. The Devil Bringer may also be used for context-sensitive throw attacks, leading to high damage and various effects depending on the enemy. Nero's Devil Bringer also gains new abilities during the course of the game, such as being able to detect secret missions or caches of Red Orbs. Nero eventually gains the ability to use Devil Trigger, which increases his Devil Bringer's power, and which also changes his Devil Bringer attacks into more powerful versions with different animations. Using the Devil Bringer on different enemies produces different ways of attacking, noticably on bosses.
[Devil Trigger]
Nero has a Devil Trigger, which would remind players of Vergil back in DMC3, as something that looks like Vergil's Devil Trigger would float behind Nero when he is in Devil Trigger form. When Nero goes into Devil Trigger, he gains a second of invulnerability, slow health regeneration, summoned swords, as well as a second slash to every slash he does. While in Devil Trigger, Nero can still utilise the Ex-Gauge. When in Devil Trigger mode, using the Devil Bringer on enemies deals more damage, and has a different attack animation.
Graphics




Devil May Cry 4 has very nice graphics, however such nice graphics are the cause of extreme lag on the PC version, hence they added a Turbo option specially for the PC version. Thus, playing on a game console would result in better gameplay experience.As you can see from the screenshots, those are what you will actually see when playing the game, which is no less from what you see in the cinematics. That is what I find really impressive about Devil May Cry 4's graphics.
Sound
There isn't much of a background music while the player is just walking around. The real music comes when the player enters a battle, especially one with a boss. To better describe the sound, here are some...
[Videos!]
Conclusion
This is a really fun game. I love it. Try it.
Credits to Wikipedia and other websites that were unintentionally not mentioned.
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